Secret Files 2: Puritas Cordis Key Serial Number
- reuwrinwealthmixmi
- Sep 3, 2019
- 13 min read
Updated: Mar 23, 2020
About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Key Serial Number secret files 2 puritas cordis full version free download. secret files 2 puritas cordis pc español. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. soluce secret files 2 puritas cordis. secret files 2 puritas cordis full version free download The second game of the Secret Files serie is a good one too, even if i preferred the first one. I just not liked the story as much.... not so bad, still old school. pros: main character's voice improved, main plot entertaining. cons: even easier, interactions too easy to spot on the background.. Good game though it seems pretty budget to me. Totally worth your while if you get it with a 75% discount.. Story was good.Voice acting of non-main characters was good; for some reason, ALL main characters voice acting was very poor. But it may have actually been the writing not the acting...couldn't tell. Also could be related to German -> English translation.Puzzles pretty good.Some nicely drawn scenes.Graphical glitches here and there...not many bugs found.I would only recommend this for adventure game fans of Secret Files and\/or the developer (Animation Arts). Otherwise, it is just too bland. As such, my general consensus is Not Recommended.. I finished the first Secret Files on the Wii, and I have to say that Part 2 so far is much nicer. The graphics are much better and the controls on the mouse are much easier to use. I like how the game ties into part 1 nicely.. Very good aventure game. Not overly difficult, but not just dialog and finding and combining objects either. With patience it is solvable, a few puzzles are annoying and not obvious. At no point will the game get so discouraging that you'll end up giving up and using a walkthrough to get through the whole thing.The game is funny when it wants to be, and dramatic too. Overall this is a great adventure. Highly recommended. I'd already played Tunguska, and I'm looking forward to Secret Files 3 based on this game.Did see wierd bug where the characters walked being the background image sometimes. This is noticeable in one of the first areas, there is an infirmary on the ship and I saw it there as well as a few other places. Might be video card specific. Not bad, but just in case you end up looking at a screen and wondering why characters are talking but nothing is there, that's why.. I love this game! I guess at first it was odd with the different voices than in Tunguska but still really fun to play :). I kinda liked it :o)I'm a sucker for mystery, conspiracy and\/or secret society stories, and that is what you get here. The story isn't fully fleshed or in any way intricate, but rather a bit shallow and simplified. One can't help to think that they could've done a lot more to get a more fully story told, but I still found it entertaining enough.It's an old game now, and it shows through looking at the characters, several backdrops and the cutscenes. Several are a bit blurry and low on detail. However, some backdrops looks a bit sharper. Anyway, it probably looked damn good when it came out, and it doesn't look half bad today. That is acceptable.The voice acting is overall ok, but it lacks a bit emotion and suspence. There are several tongue-in-cheek comments from the main characters that sometime works and sometimes don't. It is hard to tell at times if the game takes itself seriously or not.Figuring out the puzzles in this game was entertaining enough, with proper clues given and mostly quite logical solutions. Sometimes, though, they felt a bit cheap and out of context. The locations you go to are also mostly interesting.The game as a whole seems based on a good foundation, but a bit rushed and inconsistent. The coincidences within the story is a bit too much to swallow. I'm sure it is probably based on time and budget like most others. Either way it is still entertaining enough to enjoy if you are into these sorts of things.I also played the first in the series and enjoyed that one as well. There are a few references to the previous game but you certainly don't need to play that one to enjoy this. It is a whole seperate storyline.I can absolutely recommend this game for fans of point'n'click adventure games and for people who like a bit of mystery. If you're not into these types of games to begin with, it is probably not going to change your mind.I rate it 6\/10, because it has aged a bit and has that thin storyline. If I had played it when it came out and rated it at the time it might have been rated a bit higher.As always. If you are looking into buying this, don't base your decision on this review alone. Others-, any your opinion might differ from mine.Happy gaming :o)TJ. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. This is a pitiful excuse for a game and a disgrace for the genre. I clawed my way through it, and by the time I was halfway through I was THIS close to going insane from:-) the lousy voice acting-) the wannabe funny dialogues, that end up being nothing short of awkwardly bad-) the ludicrous story and-) the disastrous "riddles".Here's a random example of the latter: Find random "noisemaker" on the ground at a zoo, use it to lure a pair of DUCKS halfway through Paris back to the Zoo so that the zookeeper will give you one of the baguettes he's convieniently sharing to feed them, give baguette to homeless man who apparently spent his entire life waiting for such a selfless act and immediately turns sober so that you can have his old booze, which you then use to be incarcerated for being drunk only to bust back out 5 minutes later with about the lamest of explanations).In short, this game tries, it really does. But it just falls short in pretty much every aspect that make an adventure game good, and just makes for a very tedious experience of about 4 hours from start to finish. Avoid if you can. Update 17.6 - Getting ready for a bigger update: Just a small update while I work towards a bigger one.FixesWhen gifting a house they will now decide to live in it if it is better than their current house.Fixed bug that would empty player inventory on load.Fixed foraging when out of season.Fixed bug that meant the pyre could kill people near it.Fixed some saving and loading bugs.ChangesEarlier trading post work hours.You can now again see the current task on characters, but it is vague for non-family members.Changes to how AI characters deal with some relationships.New StuffYou can new view detailed info on each family member and friend by clicking the info button when they are selected.Wealthy people can request goods to be delivered to their homes.The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.. Patch #5 - More bug fixes, and some new stuff: Another patch. Bug fixes and new stuff.Changes10 new production events addedWhen hiring workers if the panel is empty it will now say that there are no workers available and offer some adviceCart upgrade window wording changed to reflect the fact that you're upgrading the entire cartWhen paying wages, the notifications are now group into their individual buildings. So if you have 3 buildings you will get three groups of wages transactionsSelling goods directly from your alehouse or bakehouse is now better for your pocket (this is actuall from patch 4, but forgot to mention it)Added an option for 30 days per season, as requested.Added two types of madicines which people will buy to cure their afflictions. They will also use it if it is stored in their house.Fixed farm workspace upgrade problemYou can now select things and interact with things when the game is pausedFixed broken production counter for long and marathon game lengthsInvalidated some old save data, which will make old saves bring in new data they previously were not.Fixed a potential load crashFixed issue where you would pay for more goods than you received when transferring large stacks to your characterFixed problem with bakehouse in tutorialCareer criminals will now go back to the last job they were doing at the start of each dayNew UI skins for nearby inventoriesHopefully that should be most of the major game interrupting bugs gone. I have people helping find the crashes, so that should hopefully get sorted out too.Your saves should work fine, but if they don't, feel free to send it to me and I can take a look, if I can duplicate the issue I should be able to rescue it.Save game location: C:\*Your PC username*\Tower\AppData\LocalLow\Stardog Games\SÆLIGEmail to: contact@stardoggames.comIf you continue to recieve random crashes, flick me an email and we can talk about using the debugging build to try and find the cause.If all goes well and there aren't any major bugs, the next patch will mainly contain new stuff as well as optimisations. I will be working on renting out houses, travelling families (and more), trade agreements, herbalists, production automation, and some other stuff. Beck has also provided me with some new 3D content which will be added.Thanks for everything. MacOS Build: I now have a build that works on macOS but so far I have only been able to test it on one MacBook Pro and so am looking for more people to help test.So if you are interested in playing SÆLIG on your mac please do let me know, we'll work something out. ;). Update 19.8 - Fixes and tweaks: Howdy,In this update you'll find the following - More info added to the automation setup screen. People will now need a way lower relationship with you before they start burning stuff. Fixed a bug that cased the farm to load incorrectly in some cases. Fixed some other loading issues. Fixed a bug where people would easily die if they got two mild illnesses in a row. Fixed some sowing issues with the farm. Fixed a crash caused by automation. Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers. A few other tweaks here and there. Fixed a bug that would cause trees to not appear in certain cases. Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.Cheers,Stardog.. Update #15 - Some new things, some changed things, and some fixed things: Howdy all,Update #15 is ready to go. Nothing huge, but we're getting there.New things and changed thingsAdded additional detail to some notifications.Marriage acceptance has been further enhanced to take into account more aspects of the player's life and situation.Starting a new game will now produce a much better balance of young and old people. No longer will you be stuck with lots of old folks.A few changes to the coat system, the AI should now be smarter about wearing them.You can now choose to purchase a building without any employees.You may notice an influx of new families when you load a saved game. This is the result of a few systems working better.Slight optimisations to saving and loading.More new props added.Testing the waters with a couple new UI designs. Still a lot of placeholder UI, and even some of the new UI is still placeholder.Fixed thingsFixed a bug that could result in extra items if you were working in your business when the shift ended.Fixed a bug that would cause characters to reset if you followed them.Carts should no longer be stranded for days out in the forest after a waylay.A lot of bug fixes for the family tree. Kids from new marriages, previous marriages, and grown up kids, they should all display properly now.Animal data should now load correctly, which means your dog's name will now stay the same.Fixes to some incorrect price data for the meat produced from small carcasses.A bunch of other small bug fixes.That's all for now folks. Cheers,Stardog.. Patch #10 - Large update: Hey all,Very sorry about the length of time between the last major update and this one. I've moved house and have had to use mobile data in place of real internet, which has set me back quite a bit.But anyhoo, here it is.New StuffThe player can now transfer firewood into the town fires and light them.New rodent based production events.Cats to deal with rodents.Ducks.Families can now move into the map from elsewhere.You can now load up a horse cart with goods and send it to another map to trade goods by clicking the caravan button when your horse cart has items in it.New helper markers in the tutorial.Added a dynamic scroll bar to the buildings dock for those with smaller screens.You can now speed up the game to x8 by pressing + 4 times.People can now refuse marriage or love making.You can now pay off guards which will encourage them to go back to the bunkhouse and relax for a while. The pay off price is calculated based on their own personal corruption level, and their corruption level increases when you pay them off, thus reducing the pay off price.You can now farm ducks. They produce small carcasses, which and then turned into small quantities of meat.Added an in-game option to change the navigation quality of carts and characters.You can now sleep near social spots and town fires.You can now start as a nomad - no house, 1000 gold, a leather pack, and some trade goods.Report crime that you see taking place.I have started adding special objects around the maps that can be looted. This will be part of a much larger system later on.Enter or return will instantly pause the game.New ambient sounds.Move the camera around by moving the mouse to the edge of the screen.Bug FixesFixed bug with incorrectly named buildings.Changed the selector popup for carts and production so that it will no longer go off screen.Fixed a bug related to loading animals.Fixed a bug where if you took of your coat it would give you an empty inventory item.Fixed a bug which meant the AI would assign all their alehouse workers to entertain.Fixed up some small issues with some building interiors.Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct).Fixed a bug that would cause the player to float around like a loon and not work correctly.Fixed bug that meant the player would not eat or buy food if selected via interaction.Fixed bald woman bug.Fixed a bug that would cause the game not to load correctly and then also cause people to run on the spot and hover. Fixed some production bugs.ChangesAdded icons to show gender and marriage when you select a person.Navigation optimisations.Saving optimisations.Coats and medicines are now more common.Changes to immunity and buffs.Notifications have been moved up.The AI are now smarter at selling their businesses.Less baby chance if either party is over 40.Loading optimisations.UI Tweaks.Tweaks to needs and AI decisions.New UI for the radial menu, I think it looks nicer.People will now spread out more when foraging for food instead of all using the same coop.Certain criminals are now more active at night.Some of the changes are best when a new game is started, but previous saved games should work too.Cheers,Stardog.. Patch #9.8 - More small things: Hey folks,Another small patch to fix up some things.New When you assign people to do a job and production has started, if they are too far away they will teleport to work. They'll never be late for work again. Herbalist's Hut production events have been added.Bug Fixes You can now burn down the alehouse again The alehouse would sometimes eat people when they went inside it. This would cause the town populations to vanish, and grind the game to a stop. This has been fixed. Fixed some bugs related to needs. Fixed a bug where people weren't running when they should be. Fixed a bug related to loading a game where you own a Thieves Den and being forced to pay wages even though I removed Thieves Den wages from the game.Having issues?If at any point you are unable to load a saved game, or encounter some odd behaviour, please do send me your saved game along with your system specs. Send saves to: contact@stardoggames.comSave game location: C:\Users\*username*\AppData\LocalLow\Stardog Games\SÆLIGWhat is next?There are so many things I want to add, but here are a few you should be able to expect for the next update. Travellers - Families, Nobles, War Lords, Bards, etc. Bribes & Gifts Conversation overhaul Automation of production Treasure and reasons to explore Usual bug fixes and improvements Cheers,Stardog.. Update #13.8 - Slight changes.: Hello again,Sorry for releasing another small patch. I really wanted to make a few changes though, so here we go.Further reduced the chance of a travelling merchant setting up camp.Tweaked the rain chances and transitions a tad.Player should now only get the option to buy food from the alehouse if there is food to buy.Fixed a bug that might've cause the social classe for some families to display incorrectly.Rehashed the marriage acceptance system. When proposing marriage the target will decide to accept based on social class, housing situation, money, and total assets. More information is now given in event of rejection. This is slighly more advanced than it was prior. Not much, I know, but every little thing helps.Cheers,Stardog.. DollKart Scarlett Mysteries: Cursed Child Lost in Secular Love Love Thyself - A Horatio Story Venineth Fureraba ~Friend to Lover~ Age of Viking Conquest Pixel Puzzles 2: RADical ROACH SAELIG Update 19.9 - A few more fixes: Howdy,Hopefully this is the last little update before the next big one.Fixed a bug that could cause corrupted saves.Fixed a bug that would make workers go back to work outside of work hours.Adjusted the base wages for most buildings (may require new game).Tweaked a few prices.Various other little tweaks.The plan is to have a large update ready for the 1st of June. No set plans for the content in it, but am going to do as much as I can between now and then.Cheers,Stardog.
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