Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Ativador Download [PC]
- reuwrinwealthmixmi
- Aug 26, 2019
- 8 min read
Updated: Mar 23, 2020
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Ativador Download [PC] http://fancli.com/1akl94
About This Content Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!This is a weapon pack of two halves. We have weapons created by the people, for the people - and you can have a couple of Horzine's latest prototype weapons. Try them all out and you decide which is best! The first two are really for the down-to-earth, home-grown Zed-killer, while the other pair were designed with the tech elite, I'm-not-get-Zed-on-MY-hands type.The ErsatzWaffenThe Blower Thrower: This is a gasoline-powered leaf blower modified to shoot a stream of vile liquid up to 35 meters. The user can spray gag-inducing, poison bloat bile to take down enemies that will often blame the attack on the nearest bloat.The Seal Squeal harpoon gun: For most people, launching a meter-long steel harpoon into an enemy would be enough, but industrious walrus hunters added a time delayed explosive to these shafts for extra boom.The Horzine Advanced PrototypesSeeker 6: A hand-portable missile launcher firing batches of 6 mini-seeker missiles into whatever the user paints with a laser designator. They may take different paths but the missiles all seek the same enemy, even behind light barricades.ZG2: The second prototype of the famous Zed Gun. This (barely) handheld edition replaces the large radar screen with a small flashing indicator and eliminates the need for heavy battery packs because electro-stun grenades stun targets more efficiently than energy intensive beams. 6d5b4406ea Title: Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict PackGenre: ActionDeveloper:Tripwire InteractiveFranchise:Tripwire InteractiveRelease Date: 23 Oct, 2013 Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Ativador Download [PC] An interesting selection of weapons. The ZED Gun v2. I can't say much about this weapon. Its similar to the ZED Gun v1, but it launches energy balls that put enemies around the impact in stasis instead of the stasis beam of the v1. It does not belong to any specific perk and joins the v1 and Potato. Doesn't hold much max ammo and headshots are very difficult to perform. Not sure how the flashing lights on the sides relate to zed positioning as of now. The Bile Blower. Similar to the flamethrower but belonging to the Medic perk. It lacks the ability to fire healing darts, instead its alt fire launches a very spread out blast of bile, which seems mostly useless. Enemies hit with bile will occasionally break off from the horde and begin attacking the nearest bloat it can find, where the enemies fight amongst themselves until one kills the other. It actually dishes out a good bit of damage when the trigger is held down and the effect of the zeds turning on nearby bloats can buy some time before scrakes and flesh pounds start tearing into your ranks. The Seeker Six. While its a cool idea, it simply doesn't do quite enough damage or have big enough blast radius to be of much use. It actually takes a bit of getting used to to allow you to use it to its fullest. Regular fire fires a single rocket at the center of the screen unless locked on (we'll get to that). Alt fire empties the remains of the entire magazine at the center of the screen unless locked on. Training either the center of your screen or the sights on a specific zed for a short time will initiate a lock on, and will alert you with a beep when ready. Any rockets fired while locked on will follow the zed and detonate on impact. The target zed being killed while rockets are in the air will either result in the rockets traveling to the spot where the zed died and explode on contact with the ground or simply continue to fly in the direction they are currently facing, I am not certain which it is as it is very difficult to tell which they actually perform (you'll find it difficult to tell as well when you use this weapon, I'm sure) as by the time the zed dies by either your team mates or another of your rockets your rockets are already on route to the zed if you had enough time to fire before they died. This may or may not sound confusing, if it is you'll hopefully understand what I mean when you use the weapon yourself. The Seal Squeal. A harpoon gun which fires harpoons which explode after remaining in their target for a certain amount of time. It packs a punch. Zeds with a harpoon embedded inside them will be slowed drastically and act as if their head was shot off, giving you time to vacate the area. I actually have not been able to find out if the harpoons deal damage to yourself if you are within the blast radius or not, but I'll assume they do. Not a practical weapon but it is pretty entertaining to watch the chaos these things are capable of producing given the right placement. Overall none of these weapons are all that dependable, however they can be fun to use and add to your selection of things to eliminate zeds with. Get it on sale as its not worth the 8 dollars.. \u2714 ZED Gun V2 \u2714 - The first ZED Gun crafted with the Moonbase pieces costs 2000 \u00a3, it can detect (invisible) enemies on a screen and is quite powerful, but the ZED gun V2 only costs 750 \u00a3, can only detect BIG enemies (scrakes, fleshpounds and Patriarch) with a beeping noise but is more powerful, is faster and better ! \u2714 Bile Blower \u2714 - It's the Medic's flame-thrower, except it throws bile but there's no after-burn, many people call it a bad weapon, but it only costs around 450 \u00a3 and is very powerful (it can take down a whole wave and a scrake at the same time). It's an emergency weapon if you don't have enough \u00a3 and need to kill many enemies.\u2714 Seeker Six \u2714 - The title says it all. This weapon is a rocket launcher that contains 6 rockets per round, it can lock targets so whenever you shoot, the rocket will automaticly go to the target, the alternative shot makes you shoot all the six rockets at the same time, which is very powerful and the blast pushes surviving enemies (nice if being chased by a fleshpound or scrake). It costs around 1900 - 2250 \u00a3 and is pretty good.\u2718 Seal Squeal \u2718 - It has limited ammo, shoots a harpoon that explodes shortly after reaching it's target, very bad if you're chased by a fast enemy that has a hatched harpoon and runs at you....It's almost as expensive as the Seeker Six and is the only weapon I don't recommend.Conclusion: It's an awesome pack that helps a lot and I totally recommend it even if the Seal Squeal is the crappiest out of the 4 weps.. Normally im not a fan of Weapon DLC, but the two weapons, the Seeker Six and the Seal squeal, both are very good weapons for the demolitions class. If you are gonna get a weapon pack. Get this one.. the weapons in this pack are really great!the seeker six is fun as hell to usethe zed gun mk2 is a great improvement from its last varient with it being faster and cheaper and strongerthe harpoon gun (or the squeal) is powerful but its pretty dang hard to use....i recommend it BUT i also don't recommend it at the same time (but hey it depends on how ya use this thing tbh)the bile thrower is pretty much a flamethrower for the medic and its quite powerful! (and you can also make those bloats know how it feels to be puked on)so i do recommend this weapon pack.....even if the squeal is a little odd to use since its (kinda?) like a explosive sniper rifle and it may not fit ya style when it comes to being a demo. I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:Zed Gun v2 - ALL CLASSA 30 round mag sci-fi gun. Comparing it to the original zed gun, it costs only 750 instead of 2000. The alt fire uses up 15 shots of ammo. Most specimens require only one alt fire to become dazed, but the fleshpounder requires two (the alt fire causes the speciman to become 'confused' and they absorb more damage.) If you plan to use the alt. fire, it is more effective to swap to another weapon than using the actual Zed Gun ammo. Replacing the radar screen are two annoying buttons that beep and flash on the side of the gun you need to turn. Reload is a clip rather than the compression animation of the original ZED gun, but takes around the same amount of time. A decent weapon on the earlier difficulties.Bile Blower - MedicIts a leaf blower that launches bloat bile everywhere. Off-class, this weapon will hurt the user more than its worth, and on class its decent. The reload is rather slow, but has an alt fire. The alt fire launches a horizontal line of bloat acid that spreads the screen width. The original firing works very similar to the flamethrower. ALL specimans that are hit with the Bile Blower will attack NEARBY bloats (note: Nearby), which will allow players to regroup, reload, etc. The recoil on this weapon is horrible; sometimes there is no recoil, and other times you'll basically bend over backwards.Seeker6 - DemolitionOkay. Where to start. Ah.It has six shots, which can be fired individually or can launch the remaining missiles with the alt fire. Zooming in and scanning a ZED will 'lock-on' to the zed and can target the zed so long as it remains on your screen. The locking-on feature can locate invisible specimans, and can help with accuracy (if you're relatively new to Killing Floor.) The alt fire can knock zeds back a little way, and can quickly kill smaller specimans. It looks relatively nice and the sounds are fitting.And... that's where we get hazy. The missiles are actually very weak. The reload is horrible, and ammo count per speciman killed is just... *bloat throwing up*Seal Squeal - DemolitionDemos online appear to like this weapon very much. I'm not an avid Demo player, but this weapon (I personally think) is slightly overrated. It holds three harpoons that explode after a period of time, embed themselves onto walls, specimans, the floor. No impact damage, meaning larger specimans that you are not lucky enough to shoot headshots will charge into you and *kaboom*, there's your harpoon. Either aim for the head, or make it land where they're gonna step, because it deals a bit of damage. Not terribly bad, but not my favorite either.So in a breakdown:Zed Gun v2 - A light backup that can be used in later waves when you want to take out large groups or harder specimans.Bile Blower - Only viable for Medic (maybe Berzerker) that is rather unpredicable, but is an excellent support weapon.Seeker6 - Meh. Fun to use in easier difficulties, but weak. - Fun to use, but not the most practical weapon.Seal Squel - If you're an avid Demoman and can use this effectively, go right ahead! It takes some time to get use to it (Note: I don't use this very often, so my argument on this weapon is weak). DIARREHA!!!!!!!!!!!!!!!!. Typical add-on pack. Expands your arsenal, nothing wrong with that. Some will use some will not. Great game though. Better than the 2nd.
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